Mos front end mockup
This is the final mock-up I did of the Mos Speedrun stage select screen. It’s surprisingly close to the final version that ended up in the game. From quite early on we wanted to make the game as accessible as possible, and we took this to the extreme here by having a single screen that the game loads up to being the way to access all the stages, levels and options. I mocked up the screen in Photoshop and then Continue reading Mos front end mockup